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Virtual Reality for Developing Intercultural Communication Skills of Engineering Students

机译:制定工程学生跨文化交流技巧的虚拟现实

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Nowadays, virtual reality (VR) systems gain popularity in various applications ranging from space to entertainment. Education took up this challenge thus promoting virtual reality into the learning environment, first of all, in teaching science and engineering. Courses in humanities, however, are often ignored, though they have a great potential of applying VR techniques to develop students' soft skills, intercultural communication among them. To bridge this gap, the paper aims at analyzing the demand for VR, the experience in virtual reality and readiness of Master's degree engineering students for taking courses with immersion into virtual reality, using the example of intercultural communication courses. The authors analyzed recent publications in research journals and conference proceedings on the use of VR tools in higher education paying special attention to engineering curricula. The authors also conducted a survey among 87 MSc students focusing on the degree to which students are familiar with VR and ready to study through immersion into VR. The overall analysis of the survey results revealed that the students have a limited experience of using VR in any applications but most of them are ready for this experience in education. Based on these interpretations of the survey results, the authors made an attempt to develop a draft course to introduce elements of VR into EFL teaching for engineering students. Further research can be done to disseminate the initial experience of VR applications and to update the course developed.
机译:如今,虚拟现实(VR)系统在从空间到娱乐的各种应用中获得人气。教育占据了这一挑战,从而促进虚拟现实进入学习环境,首先,在教学科学和工程中。然而,人文学科的课程通常被忽视,尽管它们具有应用VR技术的巨大潜力来培养学生的软技能,其中跨文化交流。为了弥补这一差距,旨在分析对VR的需求,利用跨文化通信课程的示例,对VR的需求,虚拟现实和硕士学位工程学生的准备程度与临时融入虚拟现实的课程。作者分析了研究期刊和会议诉讼中最近的出版物,就使用VR工具在高等教育中使用了特别关注工程课程。作者还对87名MSC学生进行了一项调查,专注于学生熟悉VR的程度并准备通过沉浸在VR中进行学习。调查结果的总体分析透露,学生在任何应用中使用VR的经验有限,但大多数人都准备好了这种教育经验。根据对调查结果的这些解释,作者试图制定一个课程草案,以向工程学生的EFL教学引入VR的要素。可以进行进一步的研究来传播VR应用的初始经验并更新开发的课程。

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