首页> 外文会议>International Conference on Interactive Collaborative Learning;IGIP International Conference on Engineering Pedagogy >About the Effectiveness of Different Game Design Elements for an Introductory Programming Course
【24h】

About the Effectiveness of Different Game Design Elements for an Introductory Programming Course

机译:关于不同游戏设计元素的介绍编程课程的有效性

获取原文

摘要

Learning a programming language is a fundamental part of nearly every technical study program. Nevertheless, even students of computer science face challenges before they master sufficient programming skills. Therefore, learning to program computers is tough especially for non-computer science students. A highly promising approach towards alleviating this problem is the integration of game design elements in a non-game context in order to improve user engagement. Gamification comes along with a variety of game elements with different and unclear motivational impact. Consequently, this paper aims at identifying those game elements which tend to be suitable for an introductory programming course. To do so, the potential relationship between game features and intrinsic motivation will be examined first. Subsequently, a collection of game features will be analyzed to meet predefined selection criteria. As a result, the work revealed a set of competence related game features that are likely to fit better to a course for programming than other types of features.
机译:学习编程语言是几乎每个技术研究计划的基本部分。尽管如此,即使是计算机科学的学生面临挑战,在他们掌握足够的编程技能之前。因此,学习程序计算机尤其努力,特别适用于非计算机科学学生。缓解这个问题的高度有希望的方法是在非游戏环境中集成游戏设计元素,以提高用户参与。游戏处理与各种游戏元素一起具有不同和不明确的激励撞击。因此,本文旨在识别那些往往适用于介绍性编程课程的游戏元素。为此,首先将研究游戏特征与内在动机之间的潜在关系。随后,将分析一系列游戏功能以满足预定义的选择标准。因此,该工作揭示了一系列的能力相关的游戏功能,这可能适合于比其他类型的特征进行编程的课程。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号