首页> 外文会议>Congreso Argentino de Ciencias de la Informatica y Desarrollos de Investigacion >Study of the Brain Waves for the differentiation of Gamers category between a Newbie and a Hardcore in the game Dota 1
【24h】

Study of the Brain Waves for the differentiation of Gamers category between a Newbie and a Hardcore in the game Dota 1

机译:在游戏DOTA 1中纽布和铁杆之间游戏玩家类别的脑波的研究

获取原文

摘要

The gamers are players, the nickname is given due to their love of video games, there are categories that characterize gamers: Newbie is the player who is starting to play videogames, Hardcore are who already have knowledge previous of the game and know what is the theme of the same and Professional who are the most experienced players who participate in international tournaments and promoting certain brands. It is known that each category of gamers provides a different brain interaction, because of that it is required to know what is the clearest difference by comparing 2 gamers, a Newbie and a Hardcore. It took data from gamers, a Newbie and a Hardcore to know their brain interaction for this was used Cyton and Daysi Boards that are devices capable of receiving brain data, in addition to using the connection 10-20 for the placement of the electrodes, being these 16 channels (Fpl, Fp2, C3, C4, T5, T6, O1, O2, F7, F8, F3, F4, T3, T4, P3 and P4). The obtaining data was when the gamers were playing DOTA 1, having 22 minutes analyzed in both parts, with a sampling frequency of 250 and obtaining 128 data per second. Having as a result that in the channels F7 and P3 in the frequencies of 1 and 2 Hz a difference of signals, due to their separation indicating the difference of the cerebral interaction of the players, showing that the hardcore brainwave has more potential than the newbie brainwave in those channels.
机译:游戏玩家是玩家,绰号是由于他们对视频游戏的热爱,有类别的类别,这些类别是游戏玩家:纽比是开始玩视频游戏的玩家,铁杆已经有了博弈的知识,并知道什么是什么同一个和专业的主题是参加国际锦标赛的最有经验的球员,促进某些品牌。众所周知,每种类别的游戏玩家都提供了不同的大脑互动,因为它需要了解通过比较2游戏玩家,新手和铁杆来了解最清晰的差异。它从游戏玩家那里采取了数据,一个新手和铁杆来了解他们的大脑互动,这是用尼顿和天的板,除了使用连接10-20来放置电极的连接10-20,还有用于放置电极的装置。这16个通道(FPL,FP2,C3,C4,T5,T6,O1,O2,F7,F8,F3,F4,T3,T4,P3和P4)。获取数据是当游戏玩家播放DOTA 1时,在两个部件中分析22分钟,采样频率为250,每秒获得128个数据。因此,由于它们在1和2 Hz的频率中的信道F7和P3中,由于它们的分离表示玩家的脑交互的差异,表明Hardcore脑波的差异比Newbie更潜力在这些渠道的脑力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号