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Polyhedron Splitting Algorithm for 3D Layer Generation

机译:用于3D层生成的多面体分裂算法

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RP(Rapid Prototyping) is often called as Layered Manufacturing because of layer by layer building strategy. Layer building strategy is classified into two methodologies. One is based on the 2D layer and the other is based on the 3D layer. 2D layer is simply created by the intersection between the polyhedron and a slicing plane whereas 3D layer is created with some constraints such as cuttability and manufacturability. We propose a geometric algorithm that uses the feature of individual triangle to create 3D layers.
机译:由于逐层构建策略,RP(快速原型)通常被称为分层制造。层构建策略分为两种方法。一个基于2D层,另一个基于3D层。 2D层是通过多面体和切片平面之间的相交简单地创建的,而3D层是在具有诸如可剪切性和可制造性之类的约束的情况下创建的。我们提出一种几何算法,该算法使用单个三角形的特征来创建3D图层。

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