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Generating Norm-Related Emotions in Virtual Agents

机译:在虚拟代理中生成与规范相关的情绪

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The increased believability provided by emotions in virtual characters is a valuable feature in a multi agent environment. Despite much research on how to model emotions based on events that affect a character's goals, the current emotional models usually do not take into account other sources of emotions, such as norms and standards. Moreover, current normative systems usually do not consider the role of emotions. Systems that include emotions and norms are too domainspecific or lack flexibility. We propose a model for the generation of emotions based on the appraisal of actions associated with norm-related events, such as the fulfilment or violation of a norm.
机译:虚拟字符中的情绪提供的增加的相信性是多代理环境中的有价值的功能。尽管有很多关于如何基于影响角色目标的事件模拟情绪的研究,但目前的情绪模型通常不会考虑其他情感来源,例如规范和标准。此外,目前的规范系统通常不会考虑情绪的作用。包括情感和规范的系统太大或缺乏灵活性。我们提出了一种基于与与规范相关事件相关的行动的评估来产生情感的模型,例如履行或违反规范。

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