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AUGMENTED REALITY SANDTABL E (ARES) IMPACTS ON LEARNING

机译:增强现实Sandtabl E(ARES)对学习的影响

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The Army Future Command's Synthetic Training Environment (STE) is positioned to push innovation in training technologies to provide distributed, digital training experiences where and when needed. This paper supports the future training vision in providing an empirical evaluation of how various display technologies influence spatial knowledge within a battlespace visualization context. Three display media were evaluated: a 3D digital map displayed on a 17" monitor, a 2D map digitally down-projected onto a sand table, and a 3D virtual map of a sand table surface rendered in a Microsoft® HoloLens®. Results showed that media used did not significantly alter the participants' accuracy in performing the tasks, but did have an effect on their time to complete terrain feature identification and SJT tasks, and on their engagement with the tools. Future research should be conducted to assess the potential for learning, the persistence of learning and the transfer of training to real-world activities as compared to traditional training tools within team, collaborative settings - matching the expected training environment of the STE.
机译:陆军未来指挥的合成培训环境(STE)被定位为推动培训技术的创新,以提供在需要以及何时何地提供分布式,数字培训体验。本文支持未来的培训愿景,以提供各种展示技术如何影响战斗空间可视化环境中的空间知识的实证评价。评估了三个显示介质:在17“监视器上显示的3D数字贴图,将数字上向下投影到沙桌上的2D映射,以及在Microsoft®Pololens®中呈现的沙桌面的3D虚拟地图。结果表明使用的媒体并没有显着改变参与者在执行任务方面的准确性,但确实对他们完成地形特征识别和SJT任务的时间产生了影响,以及他们与工具的参与。应该进行未来的研究以评估潜力与团队中的传统培训工具相比,学习,学习的持久性和对现实世界活动的培训转移,协作设置 - 符合STE的预期培训环境。

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