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Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?

机译:学习游戏的早期设计阶段的完整性和合作:思想卡提供脚手架吗?

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Game-based learning (GBL) has proliferated rapidly in recent years, with both industry and academic research communities calling for collaborative work practices in the educational game design process that need to address all the key GBL aspects and create a shared understanding among team members. Design cards have the potential to improve idea generation and communication between stakeholders. However, potential scaffolding for completeness (focusing on all key GBL dimensions) and collaboration (working together to produce something) in learning game design are not explored. Therefore, in this paper, we investigate how this design approach can scaffold for collaboration and completeness in the early phase of the learning game design process using a card-based GBL ideation toolkit in design workshops. Seven teams were analyzed using design artifacts and video recordings of the workshop session. The results are encouraging in terms of the applicability of ideation cards in the GBL design process to scaffold completeness and collaboration.
机译:基于游戏的学习(GBL)近年来迅速增殖,行业和学术研究社区呼吁在教育游戏设计过程中呼吁协作工作实践,需要解决所有关键的GBL方面,并在团队成员之间创造共同的理解。设计卡有可能改善利益攸关方之间的理念和沟通。然而,没有探讨潜在的脚手架(专注于所有关键的GBL尺寸)和学习游戏设计中的协作(共同生产某物)。因此,在本文中,我们调查了这种设计方法如何在学习游戏设计过程的早期阶段使用设计研讨会中的卡的GBL iDeation工具包在学习博弈设计过程的早期阶段来实现合作和完整性。使用研讨会会议的设计工件和视频录制分析了七个团队。结果在GBL设计过程中的思想卡在脚手架完整性和协作方面的适用性方面是令人鼓舞的。

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