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An Episodic Memory Implementation for a Virtual Creature

机译:虚拟生物的情景记忆实现

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This work deals with the research on intelligent virtual creatures and cognitive architectures to control them. Particularly, we are interested in studying how the use of episodic memory could be useful to improve a cognitive architecture in such a task. Episodic memory is a neurocognitive mechanism for accessing past experiences that naturally makes part of human process of decision making, which usually enhances the chances of a successful behavior. Even though there are already some initiatives in such a path, we are still very far from this being a well known technology to be widely embedded in our intelligent agents. In this work we report on our ongoing efforts to bring up such technology by building up a cognitive architecture where episodic memory is a central capability.
机译:这项工作涉及对智能虚拟生物和控制它们的认知体系结构的研究。尤其是,我们对研究情节记忆的使用如何在这种任务中改善认知体系结构很有兴趣。情景记忆是一种访问过去经验的神经认知机制,自然会成为人类决策过程的一部分,通常会增加成功行为的机会。即使已经采取了一些主动行动,但与将其广泛嵌入智能代理中的一项众所周知的技术相距甚远。在这项工作中,我们报告了我们通过建立以情景记忆为核心功能的认知架构来开发此类技术的持续努力。

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