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Overview of the Distributed Mission Training Integrated Threat Environment project

机译:分布式任务训练综合威胁环境项目概述

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Abstract: The Joint Synthetic Battlespace (JSB) envisioned within the Department of Defense modeling and simulation master plan requires a distributed virtual environment (DVE) wide consistent threat environment to achieve a useful mission rehearsal, training, test and evaluation capability. To achieve this objective, all threats in the DVE must appear at compatible levels of fidelity to all the entities operating in the DVE and they must interact with human- operated and computer-controlled entities in a realistic fashion. Achieving this goal is not currently possible for two reasons. First, each primary aircraft simulator training system developer has created their own threat system and made their own modeling decisions to support a specific user for a select few predetermined conditions. This traditional threat simulation approach is expensive and leads to ongoing difficulties in maintaining threat currency as intelligence updates are made, new weapons are introduced and new theaters of operation are identified. Second, the threat system interaction on a distributed network must be coordinated. The individualized nature of current threat systems precludes the possibility of introducing coordinated threats. The Distributed Mission Training Integrated Threat Environment (DMTITE) project is developing an effective solution to these issues. The DMTITE project is identifying the requirements for a distributed threat environment and building a demonstrator DOD High Level Architecture compatible system that can provide realistic threats for pilots to train against. The DMTITE prototype will instantiate a variety of threats for use in distributed training scenarios, including surface threats, air threats, radars, and jamming systems. A key element of the system will be the provision of realistic behaviors for the threat systems. We based DMTITE on a general software design methodology and software architecture for computer-generated forces (CGFs) that naturally supports `variety' in performance for a given type of CGF and allows us to organize and build vastly different CgFs within the same architecture. This approach allows us to provide a range of threat skill levels for each threat modeled within the DMTITE system and we can readily expand the system to accommodate peer-to-peer communication and group tactics. In this paper, we present a brief overview of the DMTITE requirements and a component-wise decomposition of the system. We also describe the structure of the major components of the DMT threat systems' decision mechanism. The progress of the initial prototype will also be discussed.!51
机译:摘要:国防部建模和模拟总体计划中设想的联合综合战场(JSB)需要在分布式虚拟环境(DVE)范围内保持一致的威胁环境,以实现有用的任务演练,训练,测试和评估能力。为了实现此目标,DVE中的所有威胁必须以与DVE中运行的所有实体相匹配的保真度出现,并且它们必须以现实的方式与人为操作和计算机控制的实体进行交互。当前由于两个原因无法实现此目标。首先,每个主要的飞机模拟器培训系统开发人员都创建了自己的威胁系统,并做出了自己的建模决策,以在特定的几个预定条件下支持特定用户。这种传统的威胁模拟方法价格昂贵,并且随着情报更新,新武器的引进和新战场的确定,维持威胁货币的持续困难。第二,必须协调分布式网络上的威胁系统交互。当前威胁系统的个性化性质排除了引入协调威胁的可能性。分布式任务训练综合威胁环境(DMTITE)项目正在开发针对这些问题的有效解决方案。 DMTITE项目正在确定对分布式威胁环境的要求,并构建与演示方DOD高级别体系结构兼容的系统,该系统可以为飞行员提供实际威胁以进行培训。 DMTITE原型将实例化各种威胁,以用于分布式训练场景,包括水面威胁,空中威胁,雷达和干扰系统。该系统的关键要素是为威胁系统提供现实的行为。我们将DMTITE基于用于计算机生成的部队(CGF)的通用软件设计方法论和软件体系结构,该体系结构自然支持给定类型的CGF的“多种”性能,并允许我们在同一体系结构内组织和构建极为不同的CgF。这种方法使我们能够为DMTITE系统中建模的每种威胁提供一系列威胁技能级别,并且我们可以轻松扩展系统以适应对等通信和组策略。在本文中,我们简要概述了DMTITE要求和系统的组件分解。我们还描述了DMT威胁系统决策机制的主要组成部分的结构。还将讨论初始原型的进度。!51

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