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A Game System for Speech Rehabilitation

机译:言语康复游戏系统

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摘要

Speech disorders are common in children and adults. For a number of these individuals, traditional speech therapy will not be successful, leaving them unable to (or poorly able) to communicate through speech. By combining recent advances in motion tracking technology with state of the art interactive gaming technology, we aim to develop a novel clinical tool that can potentially overcome the shortcomings of traditional methods. There is strong evidence that entertaining and clever visualizations not only can provide necessary augmented feedback to facilitate motor skill acquisition but, also, can be very engaging and effective teaching tools. For the first time, we want to explore the practically infinite possibilities for interactive visualizations of game engines in speech rehabilitation focused on the tongue, the primary articulator, and develop a commercial grade clinical rehabilitation tool with full security, reporting, and data management abilities.
机译:语言障碍在儿童和成人中很常见。对于许多这样的人,传统的言语治疗将不会成功,从而使他们无法(或能力较差)通过言语进行交流。通过将运动跟踪技术的最新进展与最先进的交互式游戏技术相结合,我们旨在开发一种可以克服传统方法缺点的新颖临床工具。有充分的证据表明,有趣且聪明的可视化效果不仅可以提供必要的增强反馈,以促进运动技能的学习,而且还可以是非常有吸引力且有效的教学工具。第一次,我们希望探索针对语音康复中游戏引擎的交互式可视化的几乎无限可能,重点是舌头,主要发音器,并开发具有完全安全性,报告和数据管理能力的商业级临床康复工具。

著录项

  • 来源
    《Motion in games》|2012年|43-54|共12页
  • 会议地点 Rennes(FR)
  • 作者单位

    York University, Toronto, Ontario, Canada;

    York University, Toronto, Ontario, Canada;

    University of Toronto, Toronto, Ontario, Canada;

    York University, Toronto, Ontario, Canada;

    York University, Toronto, Ontario, Canada;

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  • 原文格式 PDF
  • 正文语种 eng
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