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Appealing Virtual Humans

机译:吸引虚拟人

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Computer generated virtual humans play an important role in many 3d graphical applications, and are often used to evoke empathic responses from human users, due to their human form and behaviour. Most movie and game studios aim to produce appealing virtual characters that audiences will react to in a positive manner. However, humans are very experienced at observing the motion and appearance of other humans, and can be very unforgiving of minor errors in the form or movement of virtual characters. Negative reactions to virtual characters are common and have been attributed to many factors including incon-gruence between their motion and appearance. In our recent work, we investigated the complex interaction between the movement and appearance of virtual humans using perceptual experiments. The aim being to guide developers in the creation of plausible characters that are considered appealing to viewers.
机译:计算机生成的虚拟人在许多3D图形应用程序中起着重要作用,由于其人的形式和行为,经常被用来引起用户的共鸣响应。大多数电影和游戏工作室的目标是制作吸引人的虚拟角色,观众会以积极的方式对其做出反应。但是,人类在观察其他人类的动作和外观方面非常有经验,并且对于虚拟字符的形式或运动中的小错误可能会非常宽容。对虚拟角色的负面反应很普遍,并且归因于许多因素,包括其动作和外观之间的不一致。在我们最近的工作中,我们使用感知实验研究了虚拟人的运动和外观之间的复杂相互作用。目的是指导开发人员创建被认为吸引观众的合理角色。

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