首页> 外文会议>Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies >Evaluating the Role of Collaboration Scripts as Group Guiding Tools in Activities of Educational Robotics: Conclusions from Three Case Studies
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Evaluating the Role of Collaboration Scripts as Group Guiding Tools in Activities of Educational Robotics: Conclusions from Three Case Studies

机译:评估协作脚本作为团体指导工具在教育机器人活动中的作用:来自三个案例研究的结论

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摘要

Although educational robotics (ER) is considered an innovative and engaging technology for teaching and learning, certain studies emphasize the lack of a coherent and well elaborated pedagogical framework for its implementation. This work contributes toward the development of such a framework by presenting evidence from three case studies implementing ER activities in the school context. The objective has been to explore the impact of various collaboration scripts when used as tools to guide students¢ groupwork during the ER activity. ER activities have been conducted in three secondary education schools (one lower and two higher) employing the TAPPS, Jigsaw and "Send a problem" collaboration techniques and assigning specific roles to students. Key results (based on observation, students¢ questionnaire and interviews) include the following: (a) combining the Jigsaw and "Send a problem" scripts had the greatest impact on increasing students¢ interest and active participation; (b) students¢ subjective impression of improved learning was generated by structured collaboration, (c) students reported improved understanding of programming structures already known from other contexts, (d) the motive "help my group learn based on my expertise" was rated higher by students. Overall, this study presents and discusses field evidence that contribute to an improved pedagogical framework of in-school ER activities.
机译:尽管教育机器人技术(ER)被认为是一种创新的,引人入胜的教学技术,但某些研究强调缺乏一个连贯且精心设计的教学框架来实施。这项工作通过提供来自三个案例研究的证据来为这种框架的发展做出贡献,这些案例研究在学校中实施了ER活动。目的是探索各种协作脚本在ER活动期间用作指导学生小组合作的工具时的影响。已在三所中等教育学校(低一高两高)中开展了ER活动,他们采用了TAPPS,拼图和“发送问题”协作技术,并为学生分配了特定的角色。主要结果(基于观察,学生的问卷调查和访谈)包括:(a)组合拼图和“发送问题”脚本对提高学生的兴趣和积极参与产生最大的影响; (b)学生的主观印象是通过结构化的协作产生的,(c)学生报告说他们对从其他情况中已经知道的编程结构有了更好的理解,(d)动机“帮助我的小组基于我的专业知识”被评为更高由学生。总体而言,本研究提出并讨论了有助于改进学校内部ER活动教学框架的实地证据。

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