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Ball End Milling Mechanistic Model Based on a Voxel-Based Geometric Representation and a Ray Casting Technique

机译:基于体素的几何表示和射线铸造技术的球头铣削机理模型

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Prediction of machining forces involved in complex geometry can be valuable information for machine shops. This paperrnpresents a mechanistic cutting force simulation model for ball end milling processes, using ray casting and voxel representationrnmethods used in 3D computer graphics field. Using this method, instantaneous uncut chip cross sectional areas can bernextracted, which can be used in cutting pressure coefficient extraction and machining simulation including machining forcesrnand geometry of the workpiece. The major advantage of the proposed scheme is that it can simulate milling processes withrnarbitrary cutting tool geometry on a workpiece with complex geometry. A series of cutting experiments were carried out tornvalidate the model.
机译:对复杂几何形状所涉及的加工力的预测对于机加工车间而言可能是有价值的信息。本文使用3D计算机图形学领域中使用的射线铸造和体素表示方法,提出了一种用于球端铣削过程的机械切削力仿真模型。使用此方法,可以提取瞬时的未切屑横截面面积,可用于切削压力系数提取和包括加工力和工件几何形状在内的加工模拟。所提出的方案的主要优点是它可以在具有复杂几何形状的工件上模拟任意切削刀具几何形状的铣削过程。进行了一系列切割实验以验证模型。

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