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首页> 外文期刊>Journal of Manufacturing Processes >Ball end milling mechanistic model based on a voxel-based geometric representation and a ray casting technique
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Ball end milling mechanistic model based on a voxel-based geometric representation and a ray casting technique

机译:基于基于体素的几何表示和射线铸造技术的球头铣削力学模型

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摘要

Prediction of machining forces involved in complex geometry can be valuable information for machine shops. This paper presents a mechanistic cutting force simulation model for ball end milling processes, using ray casting and voxel representation methods used in 3D computer graphics field. Using this method, instantaneous uncut chip cross sectional areas can be extracted, which can be used in cutting pressure coefficient extraction and machining simulation including machining forces and geometry of the workpiece. The major advantage of the proposed scheme is that it can simulate milling processes with arbitrary cutting tool geometry on a workpiece with complex geometry, using an algorithm with constant time complexity. A series of cutting experiments were carried out to validate the model.
机译:对复杂几何形状所涉及的加工力的预测对于机加工车间而言可能是有价值的信息。本文使用3D计算机图形学领域中使用的射线铸造和体素表示方法,提供了一种用于球头立铣加工的机械切削力仿真模型。使用这种方法,可以提取瞬时的未切屑横截面面积,可将其用于切削压力系数提取和包括加工力和工件几何形状的加工模拟中。所提出的方案的主要优点是,它可以使用具有恒定时间复杂度的算法,在具有复杂几何形状的工件上模拟具有任意切削刀具几何形状的铣削过程。进行了一系列切割实验以验证模型。

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