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A Comparison of Techniques for Rendering Scenes

机译:场景渲染技术的比较

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摘要

Scene rendering or the conversion of higher dynamic range input generated by a capture device or synthetically to a lower dynamic range for reproduction on a different device presents unique processing challenges. This paper summarizes and compares several techniques for scene rendering. The paper specifically addresses the issue of dynamic range mapping, independent of demosaicing, camera calibration, flare compensation, and white point estimation. There are a number of computational, image attribute, application and visual phenomena to be considered. Qualitative comparisons are also provided for several of the algorithms.
机译:场景渲染或由捕获设备生成的较高动态范围输入的转换或合成到较低动态范围的转换,以在不同设备上进行再现提出了独特的处理挑战。本文总结并比较了几种场景渲染技术。本文专门解决了动态范围映射的问题,而与去马赛克,相机校准,眩光补偿和白点估计无关。需要考虑许多计算,图像属性,应用程序和视觉现象。还提供了几种算法的定性比较。

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