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Physical challenges in reliable graphics hardware design.

机译:可靠的图形硬件设计中的物理挑战。

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摘要

Specialized 3-D graphics processors (GPUs) for the commodity market first appeared in the mid-1990s. At that time, commodity CPU development had already had a nearly 20 year head start on the development of specialized graphics hardware. GPU architects exploited the incredible inroads in semiconductor technology that were driven by the already mature CPU manufacturers, filling the available silicon real-estate with logic. In the intervening decade, the complexity of GPUs has advanced considerably, but most of the additional complexity comes as a result of increased parallelization with the introduction of more vertex and fragment processing pipelines. GPUs parallelized to the limits of the lithographic process, placing as many transistors as possible in each new generation product.; By 2004, this increased complexity was leading to thermal management issues, which strongly influence both lifetime and reliability. At that time, reliability was not high on the list of priorities for GPU vendors, though the cost of the cooling solution was. However, in 2003, vendors started adding programmability to some functional units of the graphics pipeline in commodity GPUs. Since then, as this programmability has continued to evolve, researchers have put graphics processors to use as highly parallel, floating point co-processors for scientific calculation (General Purpose computation on Graphics Processing Units or GPGPU ). With the advent of GPGPU came a push for reliability of the results of the computation. Indeed, GPU based supercomputers have already been built and high errors rates are regularly observed.; This dissertation discusses Qsilver, a simulation framework for graphics architectures; it uses Qsilver to analyze the application of some CPU static and dynamic thermal management techniques to the graphics domain; it presents a characterization of the effects of transient errors on traditional graphics workloads, including an assessment of the most vulnerable set of state for traditional graphics; and finally, it provides a detailed survey and analysis of proposed transient fault detection and recovery mechanisms for GPGPU on modern graphics processors.
机译:用于商品市场的专用3-D图形处理器(GPU)最早出现在1990年代中期。那时,商用CPU的开发在专用图形硬件的开发方面已经有将近20年的领先优势。 GPU架构师利用了已经成熟的CPU制造商推动的半导体技术的惊人发展,从而在逻辑上为可用的硅不动产填充了逻辑。在过去的十年中,GPU的复杂性已大大提高,但是大多数额外的复杂性是由于引入更多的顶点和片段处理管道而提高了并行度的结果。 GPU平行于光刻工艺的极限,在每个新一代产品中都放置了尽可能多的晶体管。到2004年,这种日益增加的复杂性导致了热管理问题,极大地影响了寿命和可靠性。当时,尽管散热解决方案的成本很高,但是可靠性在GPU供应商的优先考虑列表中并不高。但是,在2003年,供应商开始向商品GPU中的图形管线的某些功能单元添加可编程性。从那时起,随着这种可编程性的不断发展,研究人员将图形处理器用作高度并行的浮点协处理器,以进行科学计算(图形处理单元或GPGPU上的通用计算)。随着GPGPU的出现,推动了计算结果的可靠性。实际上,已经建立了基于GPU的超级计算机,并且经常观察到很高的错误率。本文讨论了用于图形架构的仿真框架Qsilver。它使用Qsilver分析某些CPU静态和动态热管理技术在图形领域的应用;它描述了瞬时错误对传统图形工作负载的影响,包括对传统图形最脆弱状态集的评估;最后,它对建议的现代图形处理器上的GPGPU瞬态故障检测和恢复机制进行了详细的调查和分析。

著录项

  • 作者

    Sheaffer, Jeremy W.;

  • 作者单位

    University of Virginia.;

  • 授予单位 University of Virginia.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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