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Fun and Pleasure in Interactive Technology.

机译:互动技术中的乐趣与乐趣。

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摘要

This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study, and are discussed in relation to relevant theory, empirical studies, and product examples. The responses from participants in the user study suggest that the novel controller interface (i.e., the Critter Controller) enhanced the fun of the prototype game because it added challenge, curiosity, and sensory appeal to the game, and because it related to the character featured in the game. More generally, interaction designers can leverage these four categories to enhance the fun and pleasure of using an interactive product. Finally, this thesis considers fun and relaxation as two separable types of enjoyment that one can potentially experience when using a product.
机译:本文探讨了使交互式产品易于使用的一些品质。讨论了四种享乐属性:挑战,好奇心,人物和性格以及感官吸引力。这些类别通过在用户研究中测试过的原型进行探索,并与相关的理论,经验研究和产品示例进行讨论。用户研究参与者的回答表明,新颖的控制器界面(即Critter Controller)增强了原型游戏的乐趣,因为它为游戏增加了挑战,好奇心和感官吸引力,并且与角色特征有​​关在游戏里。更一般而言,交互设计人员可以利用这四个类别来增强使用交互产品的乐趣。最后,本文将娱乐和放松视为一种在使用产品时可能会体验到的两种不同的享受。

著录项

  • 作者

    Boyd, Brandon Riley.;

  • 作者单位

    University of Alberta (Canada).;

  • 授予单位 University of Alberta (Canada).;
  • 学科 Information technology.
  • 学位 M.A.
  • 年度 2013
  • 页码 0 p.
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 老年病学;
  • 关键词

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