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Efficient generation of human-like aiming movements.

机译:高效生成类似人的瞄准运动。

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摘要

Human-like reaching movement can be efficiently generated by appropriately replicating an initial ballistic segment and a concluding corrective segment. During the ballistic segment, a damped inertial plant is driven toward a fixed target using a specific form of position-based feedback, referred to as a displacement-normalized actuation program (DNAP). Instead of trying to regulate a particular kinematic profile, the DNAP is used to adjust force (or torque) during the movement. This choice of control structure causes the resulting movement to match key characteristics of human movement that are not easily replicated with traditional control architectures. Only two parameters are required to scale the DNAP template, and these values can be computed as functions of the aiming task configuration. Thus, ballistic control is effectively implemented using a lookup table that contains the DNAP template, and two scaling factors. Stochastic variability is intentionally introduced into these scaling parameters to produce kinematic and temporal randomness that is similar to that found in human subjects making repeated movements.;As the movement concludes, control is then switched to a conventional feedback architecture that terminates the motion at a desired endpoint. By making the mechanical system respond as a second-order system, the kinematic response can be modified using just two additional parameters. Again, these control values can be expressed as functions of the aiming task configuration. To merge the ballistic and corrective phases, a particular compensator state is associated with the transition instant. Since each ballistic trajectory transitions into corrective action with a different velocity and acceleration, each movement follows a unique path. Endpoint variation that is typical of aimed human movement is accomplished by adding stochastic noise to the target displacement. Simulated movements generated with the proposed method are shown to be consistent with human motion.
机译:通过适当地复制初始弹道段和结论矫正段,可以有效地产生类似人的移动。在弹道段期间,使用一种特定形式的基于位置的反馈(称为位移归一化驱动程序(DNAP)),将阻尼惯性装置朝固定目标驱动。代替尝试调节特定的运动学轮廓,DNAP用于在运动过程中调节力(或扭矩)。控制结构的这种选择会导致最终的运动与人类运动的关键特征相匹配,而传统控制体系结构很难轻易复制这些特征。只需两个参数即可缩放DNAP模板,并且可以将这些值作为瞄准任务配置的函数进行计算。因此,使用包含DNAP模板和两个缩放因子的查找表可以有效地实现弹道控制。将随机变异性故意引入这些缩放参数中,以产生运动和时间上的随机性,类似于在进行重复运动的人类对象中发现的运动性和随机性。当运动结束时,控制切换到常规的反馈体系结构,该体系结构以期望的方式终止运动端点。通过使机械系统响应为二阶系统,可以仅使用两个附加参数来修改运动学响应。同样,这些控制值可以表示为瞄准任务配置的功能。为了合并弹道阶段和校正阶段,将特定的补偿器状态与过渡瞬间相关联。由于每个弹道都以不同的速度和加速度转变为矫正动作,因此每个运动都遵循唯一的路径。通过将随机噪声添加到目标位移来实现针对目标人体运动的典型端点变化。所提出的方法产生的模拟运动被证明与人体运动一致。

著录项

  • 作者

    Shelton, Jeffrey N.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 152 p.
  • 总页数 152
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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