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Game theoretic target assignment strategies in competitive multi-team systems.

机译:竞争性多团队系统中的博弈论目标分配策略。

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摘要

The task of optimally assigning military ordinance to enemy targets, often termed the Weapon Target Assignment (WTA) problem, has become a major focus of modern military thought. Current formulations of this problem consider the enemy targets as either passive or entirely defensive. As a result, the assignment problem is solved purely as a one sided team optimization problem. In practice, however, especially in environments characterized by the presence of an intelligent adversary, this one sided optimization approach has very limited use. The presence of an adversary often necessitates incorporating its intended actions in the process of solving the weapons assignment problem. In this dissertation, we formulate the weapon target assignment problem in the presence of an intelligent adversary within the framework of game theory. We consider two teams of opposing units simultaneously targeting each other and examine several possible game theoretic solutions of this problem. An issue that arises when searching for any solution is the dimensionality of the search space which quickly becomes overwhelming even for simple problems with a small number of units on each side. To solve this scalability issue, we present a novel algorithm called Unit Level Team Resource Allocation (ULTRA), which is capable of generating approximate solutions by searching within appropriate subspaces of the search space. We evaluate the performance of this algorithm on several realistic simulation scenarios. We also show that this algorithm can be effectively implemented in real-time as an automatic target assigning controller in a dynamic multi-stage problem involving two teams with large number of units in conflict.
机译:最佳地将军事条例分配给敌方目标的任务(通常称为武器目标分配(WTA)问题)已成为现代军事思想的主要重点。当前对这个问题的表述认为敌方目标是被动的还是完全防御的。结果,分配问题纯粹是作为单方面团队优化问题而解决的。但是,实际上,特别是在以智能对手为特征的环境中,这种单侧优化方法的使用非常有限。在解决武器分配问题的过程中,对手的到来往往需要采取其预期的行动。本文在博弈论的框架下,在存在智能对手的情况下,提出了武器目标分配问题。我们考虑两支敌对单位同时瞄准对方,并研究此问题的几种可能的博弈论解决方案。搜索任何解决方案时出现的问题是搜索空间的维数,即使对于每侧只有少量单元的简单问题,其空间也会迅速变得不堪重负。为了解决此可伸缩性问题,我们提出了一种称为单元级别团队资源分配(ULTRA)的新颖算法,该算法能够通过在搜索空间的适当子空间中进行搜索来生成近似解。我们在几种现实的仿真方案上评估该算法的性能。我们还表明,该算法可以有效地实时实现为动态多阶段问题的自动目标分配控制器,该问题涉及两个具有大量单元冲突的团队。

著录项

  • 作者

    Galati, David G.;

  • 作者单位

    University of Pittsburgh.;

  • 授予单位 University of Pittsburgh.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 152 p.
  • 总页数 152
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

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