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Three-dimensional free form surface reconstruction from occluding contours in a sequence of images or video.

机译:通过遮挡图像或视频序列中的轮廓来进行三维自由曲面重构。

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Although stereo vision is a widely used mature technology for 3D surface reconstruction, there are still situations where stereo vision is difficult to apply. For example: surfaces with spatially slowly varying intensity; semi-transparent surfaces; and mirror-like surfaces. For these surfaces, making the necessary surface correspondences across multiple images is difficult if not impossible in a general setting. In these cases, there is often high contrast between object surface and background which enables 2D object boundaries to be more reliably detected. These 2D boundaries (silhouettes), often referred to as apparent contours, observed in 2D image, have complicated relations with the 3D object surface we want to reconstruct. These relations have been studied for the past three decades and several approaches have been developed. However all these approaches have various significant limitations. Proposed and studies in this thesis is a powerful and innovative mathematical framework for recovering 3D shape from silhouettes observed in a sequence of 2D images. The approach involves estimating the geometry of a surface dual to the 3D object to be reconstructed. The dual surface represents the family of 3D planes, in the scene being observed, that are tangent to the object to be reconstructed. This approach is very attractive because each tangent plane in the original space is directly measurable from an image and becomes a point in the dual space. The resulting object reconstruction algorithm is computationally fast, accurate, and robust.
机译:尽管立体视觉是3D表面重建的一种广泛使用的成熟技术,但是仍然存在立体视觉难以应用的情况。例如:强度在空间上缓慢变化的表面;半透明表面和镜子般的表面。对于这些表面,即使在一般情况下并非不可能,也很难跨多个图像进行必要的表面对应。在这些情况下,物体表面和背景之间通常存在很高的对比度,从而可以更可靠地检测2D物体边界。在2D图像中观察到的这些2D边界(轮廓)(通常称为外观轮廓)与我们要重建的3D对象表面具有复杂的关系。在过去的三十年中对这些关系进行了研究,并开发了几种方法。然而,所有这些方法都具有各种明显的局限性。本文提出和研究的是一种强大而创新的数学框架,用于从在2D图像序列中观察到的轮廓中恢复3D形状。该方法涉及估计与要重建的3D对象成对的曲面的几何形状。双面表示在观察场景中与要重建的对象相切的3D平面族。这种方法非常吸引人,因为原始空间中的每个切平面都可以直接从图像中测量,并成为对偶空间中的一个点。所得的对象重建算法在计算上快速,准确且健壮。

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