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Shape from defocus in computer vision.

机译:散焦来自计算机视觉中的形状。

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Shape from defocus is the problem of reconstructing the three-dimensional (3D) geometry of a scene from a collection of blurred images captured by a finite aperture lens. The geometry of the scene is described by a depth map, that is the graph of a continuous function with the image plane as domain and the positive reals as co-domain.; This problem is ill-posed since the solution is not unique given the data (the collection of defocused images). This motivates us to first study the conditions under which shape reconstruction is possible and to what degree.; Then, we propose a number of algorithms to optimally reconstruct 3D shape from blurred images. We do so by exploiting different aspects of the structure of the problem. The solutions we propose can be divided into four groups. In the first we exploit the linearity of the problem with respect to some unknowns to arrive at a very general solution which only entails a minimization with respect to shape. In the second, we exploit the nonnegativity of the unknowns to derive a provably convergent minimization algorithm. In the third group, we cast the problem in the context of partial differential equations. We formulate the problem of inferring shape from blurred images as that of inferring the diffusion coefficient of a parabolic differential equation. These solutions are based on the common assumption that the scene is made of a single surface (a depth map). This assumption is often violated in real images, especially when we are in the presence of occlusions between different objects in the scene. We address this issue in the fourth group.
机译:散焦造成的形状是一个问题,该问题是由有限光圈镜头捕获的模糊图像集合重建场景的三维(3D)几何形状。场景的几何形状由深度图描述,深度图是连续函数的图形,其中图像平面为域,正实数为共域。由于给定数据(散焦图像的集合)的解决方案不是唯一的,因此此问题不适当。这促使我们首先研究可进行形状重构的条件以及达到何种程度。然后,我们提出了许多算法,可以从模糊图像中最佳地重建3D形状。我们通过利用问题结构的不同方面来做到这一点。我们提出的解决方案可以分为四类。首先,我们利用问题相对于某些未知数的线性来获得非常通用的解决方案,该解决方案仅需要最小化形状。第二,我们利用未知数的非负性得出可证明的收敛最小化算法。在第三组中,我们将问题放在偏微分方程的上下文中。我们将根据模糊图像推断形状的问题与推断抛物线微分方程的扩散系数的问题联系起来。这些解决方案基于场景由单个表面(深度图)组成的普遍假设。在真实图像中通常会违反此假设,尤其是当我们在场景中不同对象之间存在遮挡时。我们在第四组中解决此问题。

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