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The design and use of experiential instructional technology for the teaching of architectural history in American undergraduate architecture programs.

机译:美国大学本科建筑课程中建筑历史教学的体验式教学技术的设计和使用。

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摘要

Experiential computer simulation technology has the potential to radically change the way that architectural history is taught in American architecture programs. Rather than rely on two-dimensional static images for illustration, it is now possible to virtually experience and interactively explore architecture in a classroom. Recognizing this enormous potential and the need to analyze the technology's impact on the teaching of the built environment, this dissertation addresses two critical questions: How might a new instructional technology that exploits experiential computer simulations be structured for the teaching of architectural history? And under what circumstances will architectural history instructors embrace this new technology for use in their classrooms?; To date, very little research has been focused on pedagogy of architectural history in architecture departments. This dissertation addresses that deficiency through a series of qualitative personal interviews with architectural history instructors from five different California architecture programs. The initial interviews followed six key lines of questioning: course content, educational objectives, attitudes about students and student learning, pedagogical approach, attitudes about computer technology, and the curricular integration of the history courses. Following the initial interviews, a design proposal was developed for a new instructional technology for the architectural history classroom that features experiential technology and accommodates the instructors' stated pedagogical methods. The instructors' reactions to the proposal were explored in a second set of interviews.; Responses to the design proposal indicate that instructors will embrace the technology for the exploration of certain sites (e.g., large-scale urban complexes) as long as it stays within acceptable thresholds for ease-of-use, technological infrastructure, and cost. Perceived benefits of the technology over static two-dimensional images include heightened understanding of the spatial, temporal, and experiential qualities of the architectural space, as well as a greater appreciation for scale and context. However, there were concerns that the technology would overwhelm the instructor's personal classroom narrative. Future research is warranted and should focus on (a) developing and testing a prototypical learning environment, (b) impacts on student learning, (c) instructors' classroom use of the environments, (d) technology development, and (e) education theory as it impacts the teaching of architectural history in undergraduate architecture programs.
机译:体验式计算机仿真技术有可能从根本上改变美国建筑计划中教授建筑史的方式。现在,不再依赖于二维静态图像进行说明,而是可以在教室中虚拟地体验和交互探索建筑。认识到这种巨大的潜力以及需要分析该技术对建筑环境的教学的影响,本论文解决了两个关键问题:如何构造一种利用体验计算机模拟的新教学技术来建筑历史教学?在什么情况下,建筑史教学人员会在教室中使用这项新技术?迄今为止,很少有研究集中在建筑部门的建筑历史教学法上。本论文通过对来自五个不同加利福尼亚建筑项目的建筑历史讲师的一系列定性个人访谈,解决了这一缺陷。最初的访谈遵循了六个关键问题线:课程内容,教育目标,对学生和学生学习的态度,教学方法,对计算机技术的态度以及历史课程的课程整合。在最初的访谈之后,针对建筑历史教室的一种新的教学技术,提出了一项设计建议,该技术以体验性技术为特色,并适应教师的既定教学方法。在第二套访谈中探讨了教师对建议的反应。对设计建议的回应表明,只要技术在易用性,技术基础设施和成本方面都处于可接受的阈值之内,教师将接受该技术用于某些场所(例如大型城市综合体)的勘探。该技术相对于静态二维图像的感知优势包括对建筑空间的空间,时间和体验质量的加深理解,以及对比例和环境的更好理解。但是,有人担心这项技术会压倒教师的个人课堂叙述。未来的研究是有保证的,应集中在(a)开发和测试原型学习环境,(b)对学生学习的影响,(c)讲师在课堂上使用环境,(d)技术发展和(e)教育理论因为它影响了本科建筑课程中建筑史的教学。

著录项

  • 作者

    Snyder, Lisa Marie.;

  • 作者单位

    University of California, Los Angeles.;

  • 授予单位 University of California, Los Angeles.;
  • 学科 Architecture.; Education Art.; Education Technology.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 423 p.
  • 总页数 423
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学;
  • 关键词

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