首页> 外文学位 >The development of an Academically-Based Entertainment-Education (ABEE) model: Co-opting behavioral change efficacy of entertainment-education for academic learning targeting the societal landscape of U.S. geographic illiteracy
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The development of an Academically-Based Entertainment-Education (ABEE) model: Co-opting behavioral change efficacy of entertainment-education for academic learning targeting the societal landscape of U.S. geographic illiteracy

机译:基于学术的娱乐教育(ABEE)模式的发展:针对美国地理文盲的社会风貌,选择娱乐教育的行为改变功效进行学术学习

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摘要

Educators and scholars continue to lament United States citizens' geographic illiteracy and are calling on Congress to address the crisis. However, despite recent public attention, a lack of national commitment to teaching geography in all public school grade levels persists. Therefore, non-formal educational avenues need to be pursued to address this crisis. One such avenue may be Entertainment-Education (E-E). E-E interventions have been used outside of the U.S. to impact social problems and detrimental behaviors by presenting positive role models in entertainment products designed to stimulate changes in viewers' behavior. For example, soap operas promote condoms use as a HIV prevention strategy (Tanzania), model culturally-sensitive actions to stop domestic violence (South Africa), and promote infant oral-rehydration therapy (Egypt).;This study posits academic learning can be facilitated in a similar fashion as behavior change through an E-E methodology. Beginning with an examination of the E-E field by indexing E-E literature found in scholarly publication databases, this study demonstrates the 30-year health message focus of the field and presents a catalogue of E-E interventions cross-referenced by name and target country. The combination of these two products illuminates how U.S. audiences and non-behaviorally based outcomes have not been targeted, leaving academic subject learning as an area into which E-E can expand.;The expansion of E-E methodology into geography education (or any other subject) requires understanding of how academic concepts interact with the structure of fictional narratives. Using a grounded theory approach, this study analyzes the U.S. television series NUMB3RS, which uses math to drive the story (as opposed to simply serving as context), to develop an Academically-Based Entertainment-Education (ABEE) model. ABEE is then applied to Google Earth, exploring how to leverage nonlinear and visually dependent narratives as well as develop user-driven learning experiences.;The implications of research presented here and through future refinement of the ABEE model may potentially (1) develop educative entertainment products supporting formal education and (2) bring geographic knowledge into the realm of popular culture through mass media, thereby impacting geographic literacy at a societal level in the U.S.
机译:教育工作者和学者继续感叹美国公民的地理文盲,并呼吁国会解决这场危机。然而,尽管最近有公众的关注,但在所有公立学校年级上仍然缺乏对地理教学的国家承诺。因此,需要寻求非正规的教育途径来应对这一危机。这样的途径之一可以是娱乐教育(E-E)。通过在娱乐产品中展示积极的榜样来刺激观众行为的改变,电子干预已经在美国以外的地区用于影响社会问题和有害行为。例如,肥皂剧将避孕套作为艾滋病毒预防策略来使用(坦桑尼亚),对文化敏感的行为进行建模以制止家庭暴力(南非),并促进婴儿口服补液疗法(埃及)。通过EE方法以行为改变的类似方式提供了便利。通过索引学术出版物数据库中的E-E文献来检查E-E领域,这项研究展示了该领域30年的健康信息焦点,并提供了按名称和目标国家交叉引用的E-E干预目录。两种产品的结合阐明了美国受众和非基于行为的结果是没有针对性的,从而使学术学习成为EE可以扩展的领域。EE方法论在地理教育(或任何其他学科)中的扩展要求了解学术概念如何与虚构叙事结构互动。本研究使用扎根的理论方法来分析美国电视连续剧NUMB3RS,该电视连续剧使用数学来驱动故事(而不是简单地用作背景),以开发基于学术的娱乐教育(ABEE)模型。然后将ABEE应用于Google Earth,探索如何利用非线性和视觉依赖的叙述以及开发用户驱动的学习体验。;此处提出的研究的含义以及通过ABEE模型的未来改进可能潜在地(1)开发教育性娱乐支持正规教育的产品;(2)通过大众媒体将地理知识带入流行文化领域,从而在美国社会层面影响地理素养

著录项

  • 作者

    Simms, Michelle Louise.;

  • 作者单位

    Texas A&M University.;

  • 授予单位 Texas A&M University.;
  • 学科 Curriculum development.;Educational technology.;Social sciences education.;Health education.;Film studies.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 331 p.
  • 总页数 331
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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