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A game of changing the rules of the game: Avoiding a prisoners' dilemma by hostage commitment.

机译:改变游戏规则的游戏:通过人质承诺避免囚犯的困境。

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摘要

A Prisoners' Dilemma only arises if the potential players fail to agree to and implement an ex ante hostage arrangement. Using a four-stage hostage-PD game, this dissertation studies when the players will reach an agreement, post hostages, choose to cooperate, and return the hostages to the initial owners. Chapter 2 examines the asset-specificity requirements on the hostages that can support cooperation. Some variants of the hostage-PD game, such as hiring a third-party enforcer and using hostages as gifts, can simplify the requirements on the hostages. Cross-ownership in corporate finance and peace agreement with a swap of lands or debts are offered as examples of the special case in which the physical exchange of hostages does not take place. Chapter 3 offers conditions that the players without the hostages initially can create the hostages in a process of reaching an agreement. Mutual cooperation will be achieved if both players are sufficiently productive in communication. Optimal degree of decentralization and homogeneity can be determined by balancing the cost of initiating communication and the cost of joining communication. Chapter 4 uses random-matching models to analyze the players' choices between communication and no communication without knowing whether they are sufficiently productive in communication. The level of social cooperation depends on the proportion of the players who are productive in the communication, the openness of the society, and the learning-by-doing effect in communication. However, a high level of spontaneous cooperation can be inefficient if the rewards for cooperation in a pair of players are taken from the players in other pairs of players. To reform such a rent-seeking society, constitutions can be redesigned, using the method of hostage exchanges, to secure the rewards for individual efforts to communicate and to strengthen the learning-by-doing in communication.
机译:只有当潜在的参与者不同意并实施事前人质安排时,才会发生囚徒困境。本论文使用一个四阶段的人质PD游戏,研究了玩家何时达成协议,张贴人质,选择合作并将人质退还给最初的所有者。第2章研究了可以支持合作的人质对资产的特殊要求。人质-PD游戏的某些变体,例如雇用第三方执法人员并将人质用作礼物,可以简化对人质的要求。在不发生人质实际交换人身的特殊情况下,提供了企业融资与和平协议的交叉所有权,其中包括交换土地或债务。第三章提供了条件,即没有人质的玩家最初可以在达成协议的过程中制造人质。如果双方都在交流方面有足够的生产力,则将实现相互合作。可以通过平衡发起通信的成本和加入通信的成本来确定最佳的分散程度和同质性。第4章使用随机匹配​​模型来分析玩家在交流与不交流之间的选择,而又不知道他们在交流中是否足够有效。社会合作的程度取决于在沟通中富有成效的参与者的比例,社会的开放性以及沟通中的边做边学的效果。但是,如果一对玩家的合作奖励是从其他玩家对中的玩家那里获得的,那么高水平的自发合作可能会效率低下。为了改革这样的寻租社会,可以使用人质交流的方法重新设计宪法,以确保个人在交流方面的努力得到回报,并加强交流中的边干边学。

著录项

  • 作者

    Hwang, Gwang-Syung George.;

  • 作者单位

    George Mason University.;

  • 授予单位 George Mason University.;
  • 学科 Economics General.; Sociology General.; Political Science General.
  • 学位 Ph.D.
  • 年度 1999
  • 页码 204 p.
  • 总页数 204
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 经济学;社会学;政治理论;
  • 关键词

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