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Numinous experiences with museum objects.

机译:博物馆物品的丰富经验。

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The framework of Library and Information Science (LIS) underscores libraries, archives and museums alike, as they are all cultural institutions with many parallel issues. One area of inquiry within LIS is the study of information behavior---how individuals encounter and make sense of their world. This study explores experiences of the museum user that are non-practical goal-oriented and deeply affective---specifically numinous experiences with museum objects. A numinous experience in the museum context refers to a deeply meaningful, transcendent encounter. The aims of this study were to: (1) describe the meaning museum users make of these special encounters; (2) identify patterns or themes, if any, that emerge from their descriptions of these experiences; and (3) contribute a perspective to the overall understanding of the museum user experience. This inquiry used interpretive phenomenological methodology, drawing on perspectives informed by documentation studies, reader response theory, and Deweyian notions of transaction and experience.;Data analysis based on five intensive interviews with museum users revealed four essential themes (meanings) of these experiences, with the first theme acting as an overarching grand theme to the others: (1) Unity of the Moment---the experience is a holistic, uniting of emotions, feelings, and intellect with the experienced object; (2) Object Link---that the object links the experiencer to the past through both tangible and symbolic meanings; (3) Being Transported---the experience is felt as if one is being transported to another time and place, and is felt temporally, spatially, and bodily; and (4) Connections Bigger Than Self---the experience consists of deeply felt epiphanic connections with the past, self and spirit.;These four themes are interpreted in the frames of Dewey's aesthetic experience, Csikszentmihalyi's psychological flow, and William James' mystical consciousness. The combination of these three sets of concepts helps illuminate the meanings behind the numinous encounter. This research demonstrated that the physical object is central to the user's numinous experience, as part of this total holistic encounter. These findings underscore the multidimensional modes by which museum objects affect visitors, and the need to compare such experience with the effect of surrogates such as digital images on people.
机译:图书馆和信息科学(LIS)的框架着重于图书馆,档案馆和博物馆,因为它们都是具有许多平行问题的文化机构。 LIS的研究领域之一是信息行为的研究,即个人如何接触和理解自己的世界。这项研究探索了博物馆用户的体验,这些体验是非实践性的目标导向的,并且具有深厚的情感影响-特别是博物馆对象的大量体验。博物馆方面的众多体验是指深刻而有意义的,超然的相遇。这项研究的目的是:(1)描述博物馆使用者对这些特殊遭遇的理解; (2)确定从对这些经历的描述中出现的模式或主题(如果有); (3)有助于整体了解博物馆用户体验。这项调查使用解释现象学方法,借鉴了文献研究,读者反应理论以及杜威的交易和经验概念所提供的观点;基于对博物馆用户的五次密集访谈的数据分析揭示了这些经验的四个基本主题(含义),以及第一个主题是其他主题的总体主题:(1)时刻的统一-体验是一种整体,将情感,感觉和理智与有经验的对象结合在一起; (2)客体链接-客体通过有形和象征意义将经验者与过去联系起来; (3)被运送-感觉就像被运送到另一个时间和地点一样,在时间,空间和身体上都被感受到; (4)比自我更重要的联系-这种体验包括与过去,自我和精神的深刻的顿悟联系;这四个主题在杜威的审美经验,契克森特米哈里的心理流和威廉·詹姆斯的神秘主义的框架中得以解释。意识。这三组概念的组合有助于阐明无数相遇背后的含义。这项研究表明,作为整体整体体验的一部分,实物对于用户的众多体验至关重要。这些发现强调了博物馆物品影响游客的多维模式,并且需要将这种体验与诸如数字图像之类的替代物对人的影响进行比较。

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