This paper puts forward a method of texture rectification based on perspective projection. Based on the model of linearcamera in the stereovision and the character of wandering in the virtual scene, this method can get a projection matrix by thecorrespondence of four points between image space and texture plane. At the end of this paper, some experiment results produced bythe method of this paper are discussed.%论述了一种基于透视投影的纹理校正方法。该方法以立体视觉中的线性摄像机模型为基础,针对虚拟场景漫游的特点及需要,利用透视投影中点的对应关系,通过图像空间与纹理平面上的四点对应,求得纹理校正的投影矩阵。还对采用本方法的实验结果进行了讨论。
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