This paper describes the basic concept of OpenGL and the method of programming based on three degrees of freedom motion simulator with visual C++6.0 and introduces the method of the three dimension terrain construction and the realization of the roaming scene in detail.The simulator system is connected with the scene simulation system through the terrain data.%以三自由度运动模拟器为研究对象,以Visual C++6.0为平台,运用OpenGL编写场景程序的方法,详细说明三维地形的构建方法及场景漫游功能的实现.通过地形数据传输将场景模拟系统与运动模拟系统相连,实现汽车驾驶模拟的人机交互.
展开▼