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Development of an EMG-Controlled Knee Exoskeleton to Assist Home Rehabilitation in a Game Context

机译:肌电图控制的膝盖外骨骼的开发以在游戏环境中协助家​​庭康复

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摘要

As a leading cause of loss of functional movement, stroke often makes it difficult for patients to walk. Interventions to aid motor recovery in stroke patients should be carried out as a matter of urgency. However, muscle activity in the knee is usually too weak to generate overt movements, which poses a challenge for early post-stroke rehabilitation training. Although electromyography (EMG)-controlled exoskeletons have the potential to solve this problem, most existing robotic devices in rehabilitation centers are expensive, technologically complex, and allow only low training intensity. To address these problems, we have developed an EMG-controlled knee exoskeleton for use at home to assist stroke patients in their rehabilitation. EMG signals of the subject are acquired by an easy-to-don EMG sensor and then processed by a Kalman filter to control the exoskeleton autonomously. A newly-designed game is introduced to improve rehabilitation by encouraging patients' involvement in the training process. Six healthy subjects took part in an initial test of this new training tool. The test showed that subjects could use their EMG signals to control the exoskeleton to assist them in playing the game. Subjects found the rehabilitation process interesting, and they improved their control performance through 20-block training, with game scores increasing from 41.3 ± 15.19 to 78.5 ± 25.2. The setup process was simplified compared to traditional studies and took only 72 s according to test on one healthy subject. The time lag of EMG signal processing, which is an important aspect for real-time control, was significantly reduced to about 64 ms by employing a Kalman filter, while the delay caused by the exoskeleton was about 110 ms. This easy-to-use rehabilitation tool has a greatly simplified training process and allows patients to undergo rehabilitation in a home environment without the need for a therapist to be present. It has the potential to improve the intensity of rehabilitation and the outcomes for stroke patients in the initial phase of rehabilitation.
机译:作为功​​能性运动丧失的主要原因,中风常常使患者难以行走。紧急情况下,应采取干预措施来帮助中风患者恢复运动。但是,膝盖的肌肉活动通常太弱,无法产生明显的运动,这对早期的中风后康复训练构成了挑战。尽管肌电图(EMG)控制的外骨骼具有解决此问题的潜力,但是康复中心中大多数现有的机器人设备价格昂贵,技术复杂且仅允许较低的训练强度。为了解决这些问题,我们开发了一种由EMG控制的膝关节外骨骼,可在家中使用,以帮助中风患者康复。受试者的EMG信号由易于使用的EMG传感器采集,然后由卡尔曼滤波器处理,以自主控制外骨骼。引入了新设计的游戏,通过鼓励患者参与培训过程来改善康复。六名健康受试者参加了这项新训练工具的初步测试。测试表明,受试者可以使用其EMG信号控制外骨骼,以帮助他们玩游戏。受试者发现康复过程很有趣,他们通过20块训练提高了控制能力,比赛得分从41.3±15.19提高到78.5±25.2。与传统研究相比,设置过程得到了简化,并且对一个健康受试者的测试仅花费了72 s。 EMG信号处理的时间滞后是实时控制的重要方面,通过使用卡尔曼滤波器可将时间滞后显着减少至约64 ms,而外骨骼引起的延迟则为110 ms。这种易于使用的康复工具大大简化了培训过程,使患者可以在家庭环境中进行康复,而无需在场的治疗师。它有可能在康复初期改善康复强度和中风患者的结局。

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