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A resource-sharing model based on a repeated game in fog computing

机译:雾计算中基于重复游戏的资源共享模型

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摘要

With the rapid development of cloud computing techniques, the number of users is undergoing exponential growth. It is difficult for traditional data centers to perform many tasks in real time because of the limited bandwidth of resources. The concept of fog computing is proposed to support traditional cloud computing and to provide cloud services. In fog computing, the resource pool is composed of sporadic distributed resources that are more flexible and movable than a traditional data center. In this paper, we propose a fog computing structure and present a crowd-funding algorithm to integrate spare resources in the network. Furthermore, to encourage more resource owners to share their resources with the resource pool and to supervise the resource supporters as they actively perform their tasks, we propose an incentive mechanism in our algorithm. Simulation results show that our proposed incentive mechanism can effectively reduce the SLA violation rate and accelerate the completion of tasks.
机译:随着云计算技术的飞速发展,用户数量正呈指数级增长。由于资源带宽有限,传统数据中心很难实时执行许多任务。提出雾计算的概念以支持传统的云计算并提供云服务。在雾计算中,资源池由零星的分布式资源组成,这些资源比传统的数据中心更加灵活和可移动。在本文中,我们提出了一种雾计算结构,并提出了一种众筹算法来集成网络中的备用资源。此外,为了鼓励更多的资源所有者与资源池共享资源并在资源支持者积极执行任务时对其进行监督,我们在算法中提出了一种激励机制。仿真结果表明,本文提出的激励机制可以有效降低SLA违规率,加速任务完成。

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