首页> 美国卫生研究院文献>Games For Health Journal >Narrative in Exergames: Thoughts on Procedure Mechanism and Others
【2h】

Narrative in Exergames: Thoughts on Procedure Mechanism and Others

机译:游戏中的叙事:关于程序机制等的思考

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Narratives are stories with a beginning, middle, and end that provide information about the characters and plot. Exergames are videogames that require players to move or exercise. Narratives and exergames have seldom been examined together. Based on my review of the literature, there are five potential opportunities narratives could bring to exergames: Enhanced engagement with characters and with the plot, increased motivation, repeated play sessions, and better behavioral consequence. However, the rewards offered by these possibilities may be offset by the challenges they pose. These challenges include the difficulty in fully integrating narratives into the gameplay, the players' limited information processing capacity, difficulty in measurement, the lack of full understanding of the player–character identification process, and the narrative saturation effects. Innovative research is needed to bridge the two potentially important domains.
机译:叙事是具有开始,中间和结尾的故事,提供有关角色和情节的信息。 Exergames是需要玩家移动或锻炼的视频游戏。叙事和演习很少被一起研究。根据我对文献的回顾,叙事可以为演习游戏带来五种潜在机会:增强与角色和情节的互动,增加动力,重复玩耍以及更好的行为结果。但是,这些可能性所带来的回报可能会被它们带来的挑战所抵消。这些挑战包括难以将叙述完整地整合到游戏过程中,玩家的信息处理能力有限,度量上的困难,对玩家-角色识别过程缺乏充分的了解以及叙述的饱和效应。需要创新研究来桥接两个潜在的重要领域。

著录项

  • 期刊名称 Games For Health Journal
  • 作者

    Amy Shirong Lu;

  • 作者单位
  • 年(卷),期 -1(4),1
  • 年度 -1
  • 页码 19–24
  • 总页数 6
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号