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Fast Marching Tree: a Fast Marching Sampling-Based Method for Optimal Motion Planning in Many Dimensions

机译:快速行进树:一种基于快速行进采样的多维运动最优规划方法

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摘要

In this paper we present a novel probabilistic sampling-based motion planning algorithm called the Fast Marching Tree algorithm (FMT*). The algorithm is specifically aimed at solving complex motion planning problems in high-dimensional configuration spaces. This algorithm is proven to be asymptotically optimal and is shown to converge to an optimal solution faster than its state-of-the-art counterparts, chiefly PRM* and RRT*. The FMT* algorithm performs a “lazy” dynamic programming recursion on a predetermined number of probabilistically-drawn samples to grow a tree of paths, which moves steadily outward in cost-to-arrive space. As such, this algorithm combines features of both single-query algorithms (chiefly RRT) and multiple-query algorithms (chiefly PRM), and is reminiscent of the Fast Marching Method for the solution of Eikonal equations. As a departure from previous analysis approaches that are based on the notion of almost sure convergence, the FMT* algorithm is analyzed under the notion of convergence in probability: the extra mathematical flexibility of this approach allows for convergence rate bounds—the first in the field of optimal sampling-based motion planning. Specifically, for a certain selection of tuning parameters and configuration spaces, we obtain a convergence rate bound of order O(n−1/d+ρ), where n is the number of sampled points, d is the dimension of the configuration space, and ρ is an arbitrarily small constant. We go on to demonstrate asymptotic optimality for a number of variations on FMT*, namely when the configuration space is sampled non-uniformly, when the cost is not arc length, and when connections are made based on the number of nearest neighbors instead of a fixed connection radius. Numerical experiments over a range of dimensions and obstacle configurations confirm our the-oretical and heuristic arguments by showing that FMT*, for a given execution time, returns substantially better solutions than either PRM* or RRT*, especially in high-dimensional configuration spaces and in scenarios where collision-checking is expensive.
机译:在本文中,我们提出了一种新的基于概率采样的运动规划算法,称为快速行进树算法(FMT *)。该算法专门针对解决高维配置空间中的复杂运动计划问题。该算法被证明是渐近最优的,并且被证明比最先进的算法(主要是PRM *和RRT *)收敛到最优解。 FMT *算法对预定数量的概率绘制样本执行“惰性”动态编程递归,以生长路径树,该路径树在到达成本空间中稳定地向外移动。这样,该算法结合了单查询算法(主要是RRT)和多查询算法(主要是PRM)的功能,让人想起快速行进法来求解Eikonal方程。与以前的基于几乎肯定收敛的分析方法不同的是,FMT *算法是在概率收敛概念下进行分析的:该方法的额外数学灵活性允许收敛速率边界—这是本领域中的第一个方法。基于最佳采样的运动计划。具体来说,对于调整参数和配置空间的特定选择,我们获得阶数为O(n −1 / d +ρ)的收敛速率边界,其中n是采样点数,d为ρ是任意小的常数。我们继续展示FMT *上许多变体的渐近最优性,即当配置空间采样不均匀,成本不是弧长时,以及基于最近邻居的数目而不是基于邻居的数目进行连接时固定的连接半径。一系列尺寸和障碍物配置的数值实验通过证明FMT *在给定的执行时间上比PRM *或RRT *返回的解决方案要好得多,从而证实了我们的理论和启发式论点,尤其是在高维配置空间和在冲突检查成本很高的情况下。

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