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Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

机译:德国视频游戏和电子竞技玩家的人口统计学和健康行为:2019年电子竞技研究

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摘要

The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; < 0.01) and BMI (rho = 0.11; < 0.01), as well as a poor negative association to self-reported health status (rho = −0.14; < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group.
机译:电子游戏和电子竞技玩家的数量稳步增长。到目前为止,由于人们对其健康行为知之甚少,因此本研究调查了视频游戏和电子竞技玩家的人口统计学和健康行为。在这项横断面研究中,通过基于网络的调查= 1066名玩家(91.9%男性; 22.9±5.9岁;体重指数)评估了人口统计学,健康状况,身体活动,营养,睡眠和视频游戏使用情况的数据(BMI):2018年德国为24.6±4.8 kg /m²)。大多数受访者(95%)报告称身体状况良好至出色。三分之二(66.9%)的人每周进行中等至剧烈的体育锻炼超过2.5小时。坐和睡眠时间的平均持续时间分别为7.7±3.6 h /天和7.1±1.3 h /天。水果和蔬菜的平均消费量为2.7±1.8份/天。电子游戏平均每周播放24.4±15.9小时。 Spearman的部分相关性表明,视频游戏玩时间与久坐行为的正相关性较差(rho = 0.15; <0.01)和BMI(rho = 0.11; <0.01),以及与自我报告的健康状况的负相关性较差(rho = -0.14; <0.01)。这些结果表明该目标人群的主观健康状况良好。然而,大量的视频游戏播放时间及其与健康状况的不良负相关性表明需要针对该目标人群的特定健康促进策略。

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