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Overlay Design Methodology for virtual environment design within digital games

机译:数字游戏中虚拟环境设计的叠加设计方法

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摘要

Virtual landscapes in digital games have become more expressive and impressive. However, design methodologies that can efficiently implement them have rarely been developed. In real-world landscape architecture, a design methodology called Overlay Design Methodology has been commonly utilized that allows efficient spatial design by computing the hierarchy and the placement of the environmental resources. In this paper, we investigate how to apply Overlay Design Methodology for the creation of virtual environments within digital gaming contexts. Along with the establishment of the design methodology, we measure the effectiveness of the methodology with protocol analysis and survey to 30 game developers. As we observed, the Overlay Design Methodology doubled the collaboration among team members and reduced unnecessary time in the design process by over 98%.
机译:数字游戏中的虚拟景观已变得更具表现力和令人印象深刻。然而,很少能开发出能够有效实现它们的设计方法。在现实世界的景观建筑中,通常使用一种称为“覆盖设计方法”的设计方法,该方法可以通过计算环境资源的层次结构和位置来进行有效的空间设计。在本文中,我们研究了如何将覆盖设计方法论应用于数字游戏环境中的虚拟环境的创建。随着设计方法论的建立,我们通过协议分析来衡量该方法论的有效性,并向30个游戏开发商进行了调查。正如我们所观察到的,“覆盖设计方法论”使团队成员之间的协作增加了一倍,并将设计过程中不必要的时间减少了98%以上。

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