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Tangible user interface laboratory: Teaching tangible interaction design in practice

机译:有形用户界面实验室:在实践中教授有形交互设计

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Tangible interaction is an emerging field of human-computer interaction that links the digital and the physical worlds by embedding computation in physical artifacts and environments. This paper shares our experience teaching tangible interaction over the past 4 years in an interdisciplinary, project-based laboratory course at Tufts University. Although the course is offered through the Computer Science Department, it reflects the multidisciplinary nature of the field, merging product engineering practices with a design studio approach. With a diverse mix of students, this approach has fostered creativity and hands-on learning. Throughout the course students have created innovative interfaces that not only capture fundamental concepts of tangible interaction but also contribute novel techniques for supporting collaborative design. We discuss examples of student-created interfaces and illustrate the relationship between the methods employed in the course and the artifacts created. We also share our recommendations for implementing such a course in institutions with constraints similar to ours including a limited budget and minimal laboratory space.
机译:有形交互是人机交互的新兴领域,它通过将计算嵌入物理工件和环境中来将数字世界与物理世界联系起来。本文分享了我们在塔夫茨大学基于项目的跨学科实验室课程中在过去4年中教授切实互动的经验。尽管该课程是由计算机科学系提供的,但它反映了该领域的多学科性质,将产品工程实践与设计工作室方法相结合。在各种各样的学生中,这种方法促进了创造力和动手学习。在整个课程中,学生创建了创新的界面,这些界面不仅捕获了有形交互的基本概念,而且还为支持协作设计提供了新颖的技术。我们讨论了学生创建的界面的示例,并说明了本课程中使用的方法与所创建的工件之间的关系。我们还分享了在类似局限性的机构(包括有限的预算和最小的实验室空间)中实施此类课程的建议。

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