首页> 外文期刊>Campus-Wide Information Systems >The impact of video gaming on decision-making and teamworking skills
【24h】

The impact of video gaming on decision-making and teamworking skills

机译:视频游戏对决策和团队合作技能的影响

获取原文
获取原文并翻译 | 示例
           

摘要

Purpose - To discuss the considerable impact of video gaming on young players' decision-making and teamworking skills, and the belief that video games provide an invaluable "training camp" for business. Design/methodology/approach - An interview with John Beck, the author of the book Got Game: How a New Generation of Gamers Is Reshaping Business Forever, published by Harvard Business School Press in 2004. Findings - Emphasizes that most businesses are failing to recognize and capitalize on these skills. Predicts the shape and style of leadership in the future and suggests how businesses, and particularly "baby boomer" managers, can best begin to bridge the generation gap to unlock and build on the unprecedented strategic abilities of new, young employees. Originality/value - Offers the view that business and management training should recognize the skills and abilities of the gamer generation.
机译:目的-讨论视频游戏对年轻玩家的决策和团队合作技能的重大影响,以及人们认为视频游戏为企业提供了宝贵的“培训营”。设计/方法论/方法-采访约翰·贝克(John Beck),该书的作者:哈佛商学院出版社2004年出版的《获得了游戏:新一代玩家如何重塑商业前景》。研究结果-强调大多数企业都没有意识到并利用这些技能。预测未来的领导风格和风格,并建​​议企业,尤其是“婴儿潮”管理者如何最好地弥合代沟,以释放和建立新的,年轻的员工前所未有的战略能力。原创性/价值-提供一种观点,即业务和管理培训应认识到游戏一代的技能和能力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号