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From Context to Code: Information Transfer Constrains the Emergence of Graphic Codes

机译:从上下文到代码:信息传输限制了图形代码的出现

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Humans commit information to graphic symbols for three basic reasons: as a memory aid, as a tool for thinking, and as a means of communication. Yet, despite the benefits of transmitting information graphically, we still know very little about the biases and constraints acting on the emergence of stable, powerful, and accurate graphic codes (such as writing). Using a reference game, where participants play as Messengers and Recipients, we experimentally manipulate the function of the task (communicative or non-communicative) and investigate whether this shapes the emergence of stable, powerful, and accurate codes for both synchronous and asynchronous modes of information transfer. Only in the Dialogue condition, where Messenger and Recipient are two different persons communicating within the same time frame (i.e., synchronously), do we consistently observe the emergence of stable, powerful, and accurate graphic codes. Such codes are unnecessary for participants in Recall, where Messenger and Recipient are the same person transferring information within the same time frame, and they fail to emerge in Correspondence, where Messenger and Recipient are two different persons communicating across time frames (i.e., asynchronously). Lastly, in the Mnemonic condition, where Messenger and Recipient are the same person at different points in time, participants achieve high accuracy but with codes that are suboptimal in terms of power and stability. Our results suggest that the rarity and late arrival of stable, powerful, and accurate graphic codes in human history largely stems from strong constraints on information transfer. In particular, we suggest that these constraints limit a code's ability to reach an adequate tradeoff between information that needs to be explicitly encoded and information that needs to be inferred from context.
机译:人类向图形符号提交信息三个基本原因:作为记忆辅助,作为思维的工具,作为沟通手段。然而,尽管以图形方式传输信息的好处,但我们仍然对稳定,强大和准确的图形代码(如书写)出现的偏差和约束很少。使用参考游戏,参考游戏,参与者扮演信使和收件人,我们通过实验操作任务(通信或非交际),并调查这是否塑造了同步和异步模式的稳定,强大,准确的代码的出现信息转移。只有在对话条件下,Messenger和Recipient是两个不同的人在同一时间帧内沟通(即,同步),我们是否一直观察稳定,强大和准确的图形代码的出现。召回的参与者不需要这些代码,其中信使和收件人是在同一时间范围内传输信息的同一个人,并且它们在通信中未能出现,其中Messenger和收件人是跨时间帧通信的两个不同人(即异步) 。最后,在助记符条件下,信使和收件人在不同点的同一个人时,参与者可以实现高精度,但在功率和稳定性方面具有次优的代码。我们的研究结果表明,人类历史中稳定,强大,准确的图形代码的稀有性和迟到的地位主要源于对信息转移的强大限制。特别是,我们建议这些约束限制了代码在需要明确编码的信息之间达到足够的权衡的能力以及需要从上下文中推断的信息。

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