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Exhibition and preservation of non-fiction interactive and transmedia forms of expression

机译:展示和保存非小说类互动和跨媒体表达形式

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Purpose - The constant updating and unstoppable advance of technologies, mixing of platforms, programs and codes and the new trends in funding, among other factors, have led us to a present-future full of interactive, collaborative, participatory and co-creative digital artefacts and works. Games, experimental projects, short films and interactive video clips, in relation to fictional and non-fictional narrative, like documentary and journalism mainly, generate a complex body of works that depend on a series of compatibilities between technologies and languages to work properly and keep up with the times. The main purpose of this article is to analyse how the expression forms of interactive nonfiction narrative can be exhibited and preserved, looking at four main genres: documentary, journalism, museums and education. Design/methodology/approach - At the methodological level, a study of analogue and digital forms in the proposed areas was performed, and a series of projects as case studies were analysed. In addition, a series of initiatives and institutions developing preservation methods are listed and ten effective strategies have been proposed to preserve interactive and transmedia nonfiction works. Findings - The results make it possible to propose new ways of exhibiting and preserving valuable digital non-fiction works that need to be catalogued and safeguarded for the future. Originality/value - For non-digital artistic forms of expression, copies were the main way of ensuring their preservation, but how does this process work for digital art forms? This area is a virgin field that urgently needs to be studied to determine and generate structures for preserving these types of works.
机译:目的-技术的不断更新和发展势不可挡,平台,程序和代码的混合以及资金的新趋势等因素,使我们拥有了互动,协作,参与和共创的数字人工制品和工作。与虚构和非虚构叙事相关的游戏,实验项目,短片和交互式视频剪辑(主要是纪录片和新闻业)产生了一系列复杂的作品,这些作品依赖于技术和语言之间的一系列兼容性才能正常工作并保持与时俱进。本文的主要目的是分析纪录片,新闻,博物馆和教育这四个主要类型,从而分析如何展示和保留交互式非小说叙事的表达形式。设计/方法/方法-在方法论层面上,对拟议领域的模拟形式和数字形式进行了研究,并分析了一系列作为案例研究的项目。此外,列出了开发保护方法的一系列举措和机构,并提出了十项有效的策略来保护交互式和跨媒体非小说作品。调查结果-研究结果使人们有可能提出新的方式来展示和保存有价值的非小说类数字作品,这些作品需要在以后进行分类和保护。原创性/价值-对于非数字艺术形式的表达,复制是确保其保存的主要方式,但是此过程如何用于数字艺术形式?这个领域是一个原始领域,迫切需要研究以确定和生成用于保存这些类型作品的结构。

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