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s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem

机译:s-Birds复仇者联盟:基于动态启发式引擎的愤怒小鸟问题代理

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摘要

Angry Birds is a popular video game in which a set of birds has to perform sling shots (bird shots) so as to kill pigs that are protected by a structure composed of different building blocks. The fewer birds we use and the more blocks we destroy, the higher the score we achieve. AIBirds competition is an AI challenge where an intelligent bot has to be developed that plays the game without human intervention. In this paper, we describe the approach implemented in the bot, s-birds Avengers, that participated in ECAI AIBirds 2014. Heuristic techniques were designed to analyze unseen structures using various structural parameters and then to discover their vulnerable points using prior parameter learning training algorithm. The bot then uses this to decide where to hit the structure with the birds.
机译:《愤怒的小鸟》是一种流行的视频游戏,其中的一组鸟类必须执行吊索射击(鸟类射击),以杀死受由不同构件构成的结构保护的猪。我们使用的鸟儿越少,破坏的鸟儿越多,得分就越高。 AIBirds竞赛是一项AI挑战,必须开发一种无需人工干预即可玩游戏的智能机器人。在本文中,我们描述了在参与ECAI AIBirds 2014的机器人s-bird Avengers中实现的方法。启发式技术被设计为使用各种结构参数分析看不见的结构,然后使用先前的参数学习训练算法发现它们的脆弱点。 。然后,机器人用它来决定在哪里击打鸟类。

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