首页> 外文期刊>IEEE Computer Graphics and Applications >Cords: geometric curve primitives for modeling contact
【24h】

Cords: geometric curve primitives for modeling contact

机译:线:用于建模接触的几何曲线图元

获取原文
获取原文并翻译 | 示例
           

摘要

Curves are perhaps the most versatile of modeling primitives in computer graphics. They define a rough structure for many surface-generation algorithms and are often fit to meaningful surface features for further shape modeling. Deformable objects such as hair and fur are simulated on finite element curve discretizations. Motion paths for planning and animation applications are tied to underlying curves. In this article we present a geometric curve primitive, known as a cord, which allows for interactive modeling of curves that contact complex geometry.
机译:曲线也许是计算机图形学中最通用的建模图元。它们为许多曲面生成算法定义了粗糙的结构,并且通常适合有意义的曲面特征以进行进一步的形状建模。可变形对象(例如头发和毛发)在有限元曲线离散化上进行模拟。计划和动画应用程序的运动路径与基础曲线相关。在本文中,我们介绍了一种几何曲线图元,称为“绳索”,它允许对接触复杂几何图形的曲线进行交互式建模。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号