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Automated eye motion using texture synthesis

机译:使用纹理合成自动进行眼动

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摘要

Modeling human eyes requires special care. The goal of this paper is to synthesize realistic eye-gaze and blink motion, accounting for any possible correlations between the two. The technique adopts a data-driven texture synthesis approach to the problem of synthesizing realistic eye motion. The basic assumption is that eye gaze probably has some connection with eyelid motion, as well as with head motion and speech. But the connection is not strictly deterministic and would be difficult to characterize explicitly. A major advantage of the data-driven approach is that the investigator does not need to determine whether these apparent correlations actually exist. If the correlations occur in the data, the synthesis (properly applied) will reproduce them.
机译:对人眼建模需要特别注意。本文的目的是综合考虑到两者之间任何可能的相关性,以合成逼真的眼神和眨眼动作。该技术采用数据驱动的纹理合成方法来解决逼真的眼睛运动问题。基本假设是,视线可能与眼睑运动以及头部运动和言语有关。但是这种连接不是严格确定的,因此很难明确描述。数据驱动方法的主要优点是研究人员无需确定这些表观相关性是否确实存在。如果数据中存在相关,则合成(正确应用)将重现它们。

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