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VRML testing: making VRML worlds look the same everywhere

机译:VRML测试:使VRML世界看起来到处都是一样的

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摘要

NIST tools address problems posed by testing 3D graphics. The article explains the test development strategy and design issues in developing and delivering these testing tools. In 1996, NIST staff met with interested members of the VRML community to discuss various approaches to testing the Virtual Reality Modeling Language (VRML) specification. The standard defines requirements for creating VRML worlds, tools that generate VRML worlds (authoring tools), and tools that interpret and properly render VRML worlds (browsers). It was agreed that VRML worlds, whether generated by hand or through an authoring tool, must be fully compliant with the standard. Furthermore, they must be viewable and reasonably similar in a variety of VRML browsers, regardless of the underlying hardware and software platforms. Consequently, NIST developed metrology tools to support testing VRML content, authoring tools, and browsers. VRML content and the associated authoring tools are tested using a locally developed reference parser, Viper. VRML browsers are tested using a test suite of conformant files, called the VRML Test Suite (VTS). The VTS tests the VRML built-in nodes, VRML extensible components, and base execution model. Finally, the true dynamic nature of VRML is tested using automatic test generation techniques built through extension of the Viper source code. We also address using the Web as a vehicle for delivering these metrology tools.
机译:NIST工具可解决测试3D图形带来的问题。本文介绍了在开发和提供这些测试工具时的测试开发策略和设计问题。在1996年,NIST的工作人员会见了VRML社区感兴趣的成员,讨论了测试虚拟现实建模语言(VRML)规范的各种方法。该标准定义了创建VRML世界的要求,生成VRML世界的工具(创作工具)以及解释和正确渲染VRML世界的工具(浏览器)。一致认为,无论是手工生成还是通过创作工具生成的VRML世界,都必须完全符合该标准。此外,无论底层硬件和软件平台如何,它们在各种VRML浏览器中都必须可见并且在合理程度上相似。因此,NIST开发了计量工具来支持测试VRML内容,创作工具和浏览器。使用本地开发的参考解析器Viper对VRML内容和关联的创作工具进行了测试。使用称为VRML测试套件(VTS)的一致性文件测试套件对VRML浏览器进行了测试。 VTS测试VRML内置节点,VRML可扩展组件和基本执行模型。最后,使用通过扩展Viper源代码构建的自动测试生成技术来测试VRML的真实动态特性。我们还将解决使用Web作为提供这些度量工具的工具的问题。

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