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Creative Freedom: Refining Workflow for 3D CGI

机译:创作自由:完善3D CGI的工作流程

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Imagine a world where the filmmaker shoots a scene blindfolded without the ability to see who or what is actually being captured on film until the footage is in review. A workflow that limiting would require inordinate amounts of labor—tightly controlled scripting of all actors and objects on the set and camera locations, angles and lighting predetermined long before the cameras roll, and more. This particular scenario may sound far-fetched, but 3D animators and artists face similar workflow challenges when setting up and adjusting lighting, materials, shadows, and angles to achieve the desired end result. However, realistically determining the creative look and production quality of an animated shot is a time-consuming process that requires rendering layers and assembling everything in a compositing application.
机译:想象一下一个世界,在这个世界中,电影制片人蒙着双眼拍摄了一个场景,而直到影片被审查之前,他们都无法看到电影中实际上捕获了谁或什么。限制工作流程将需要大量的工作-严格控制剧本上所有演员和对象的脚本以及摄像机的位置,在摄像机转动之前很久就预先确定的角度和照明等等。这个特定的场景听起来可能牵强,但在设置和调整照明,材质,阴影和角度以实现所需的最终结果时,3D动画师和美术师面临类似的工作流程挑战。但是,现实地确定动画镜头的创意外观和生产质量是一个耗时的过程,需要渲染图层并在合成应用程序中组装所有内容。

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