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Bauhaus Mirage 1.5

机译:包豪斯幻影1.5

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摘要

Animation studios and many independent animators have struggled to keep 2D animation alive in the competitive digital world, but unfortunately 2D animation has not had the software variability that 3D animation has enjoyed. Digital 2D animators have been largely limited to the vector-look produced by applications such as Flash and Toon Boom Studio, or had to work in time-consuming hybrid environments where the pipeline starts with traditional drawings and ends with digital painting and compositing—that is, until now.
机译:动画工作室和许多独立的动画师都在努力使2D动画在竞争激烈的数字世界中保持活力,但是不幸的是2D动画没有3D动画所享有的软件可变性。数字2D动画师在很大程度上限于由Flash和Toon Boom Studio等应用程序生成的矢量外观,或者不得不在耗时的混合环境中工作,在这种混合环境中,管道以传统绘图开始,以数字绘画和合成结束,也就是说, 到现在。

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