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Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises

机译:认知能力,数字游戏和算术性能增强:一项比较数学游戏和书面练习效果的研究

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Besides entertainment, games have shown to have the potential to impact a broader variety of cognitive abilities. Research has consistently shown that several aspects in cognition such as visual short-memory, multitasking and spatial skills can be enhanced by game play. In a previous study, it was found that playing Monkey Tales, a game aimed at training arithmetic skills, helped second grade pupils to increase their accuracy in mental calculation as compared to paper exercises. In this follow up study we explore whether traditional methods and game training differ in terms of the cognitive processes that both are able to impact. We incorporated standardized measures of working memory and visuo-motor skills. Additionally, the mathematics game was modified and its contents extracted to allow precise comparison between the gaming and paper exercises condition. Thus each single math exercise, type of question (e.g., multiple choice), quantity and order was perfectly matched in the game training and the traditional training conditions. Gains in arithmetical performance, and self-reported measures of enjoyment were also investigated. We found some evidence suggesting that arithmetic performance enhancement induced by game play and paper exercises differ not only in terms of enjoyment but also of working memory capacity improvements. (C) 2015 Elsevier Ltd. All rights reserved.
机译:除了娱乐以外,游戏还显示出可能影响更广泛的认知能力。研究一致表明,通过玩游戏可以增强认知的多个方面,例如视觉短记忆,多任务处理和空间技能。在先前的一项研究中,发现玩猴子故事是一项旨在训练算术技能的游戏,与纸上练习相比,它帮助了二年级学生提高了心理计算的准确性。在此后续研究中,我们探讨了传统方法和游戏训练在两者均会影响的认知过程方面是否有所不同。我们纳入了工作记忆和视觉运动技能的标准化衡量指标。此外,对数学游戏进行了修改,并提取了其内容,以允许在游戏和书面练习条件之间进行精确比较。因此,在游戏训练和传统训练条件下,每个单独的数学练习,问题类型(例如,多项选择),数量和顺序都完全匹配。还研究了算术性能的提高以及自我报告的享受度。我们发现一些证据表明,由游戏和纸上练习引起的算术性能增强不仅在娱乐方面有所不同,而且在工作记忆容量方面也有所不同。 (C)2015 Elsevier Ltd.保留所有权利。

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