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Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?

机译:初中女生创造的计算机游戏:它们可以用来衡量对计算机科学概念的理解吗?

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Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an analysis of 108 games created by middle school girls using Stagecast Creator in an after school class. The findings show that students engaged in moderate levels of complex programming activity, created games with moderate levels of usability, and that the games were characterized by low levels of code organization and documentation. These results provide evidence that game construction involving both design and programming activities can support the learning of computer science concepts.
机译:计算机游戏编程被誉为一种有前途的策略,可以让儿童参与到各种思维中,使他们成为生产者,而不仅仅是技术用户。但是对他们在编写游戏时学到的东西知之甚少。在本文中,我们提出了一种对学生游戏进行编码的策略,并总结了对放学后课中使用Stagecast Creator的初中女生创建的108个游戏的分析结果。调查结果表明,学生从事中等水平的复杂编程活动,创建了具有中等水平的可用性的游戏,并且这些游戏的特点是代码组织和文档编制水平较低。这些结果提供了证据,证明涉及设计和编程活动的游戏构建可以支持计算机科学概念的学习。

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