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Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses

机译:学习设计小说:一种支持学生反思人机交互课程中技术的方法

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摘要

Design fictions describe non-existing prototype devices and services, encouraging reflection on technology matters. However, until now most of the fictional design work has been carried out either by "experts" to foster critical thinking within the Human-Computer Interaction (HCI) community, or by user groups to mostly define requirements for creating novel devices. In this article, we aim to use design fictions as a method for supporting students in thinking of the assumptions and consequences of emerging technologies. We report a multi-year experience in using fictional design in the context of academic education to show that such method can be employed to both teach fundamental elements of technology design and HCI and, at the same time, elicit a critical thinking, helping students reflect on the ramifications of their creations and their role as designers. We discuss the methodological implications, pointing out the opportunities this method opens as well as its weaknesses. Finally, we propose a series of methodological suggestions addressed to facilitate the use of design fictions as a "tool for reflection."
机译:设计小说描述了不存在的原型设备和服务,鼓励人们反思技术问题。但是,到目前为止,大多数虚构的设计工作都是由“专家”在人机交互(HCI)社区中促进批判性思维进行的,或者是由用户组进行的,主要是定义创建新颖设备的要求。在本文中,我们旨在使用设计小说作为一种方法来支持学生思考新兴技术的假设和后果。我们报告了在学术教育背景下使用虚构设计的多年经验,表明该方法可用于教授技术设计和HCI的基本要素,同时引发批判性思维,帮助学生反思对其创作的影响及其作为设计师的角色。我们讨论了方法论的含义,并指出了该方法所带来的机遇及其弱点。最后,我们提出了一系列方法论建议,以促进将设计小说用作“反思工具”。

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