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An approach to evaluating the user experience of serious games

机译:评估认真游戏用户体验的方法

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The use of serious games to support learning continues to expand across a range of educational and training settings. Hence, a need exists to understand more fully how users experience such games. This study seeks to describe and assess an approach to the evaluation of user-experience applied within the context of a specific serious game developed to address the training needs of people working in social enterprises. Drawing on an extensive literature review, the development of a survey instrument to capture the multi-dimensional nature of user-experience is explained as is the evaluation process employed. Findings from surveys of individuals working in social enterprises are analysed and discussed. The results demonstrate the value of the proposed method of user-experience evaluation. Recommendations for practice and further research are outlined, identifying in particular the importance of qualitative insights in the evaluation process and the need for greater understanding of the inter-relationships between the various dimensions and attributes of user-experience in serious games.
机译:使用严肃的游戏来支持学习继续扩大各种教育和培训环境。因此,需要更完全了解用户如何体验此类游戏。本研究旨在描述和评估在制定的特定严重游戏的背景下应用的用户体验评估方法,以解决社会企业中工作人员的培训需求。在广泛的文献综述中绘制,捕获用户体验多维性质的调查仪器的开发是如此的评价过程。分析并讨论了在社会企业中工作的个人调查的调查结果。结果展示了建议的用户体验评估方法的价值。概述了实践和进一步研究的建议,特别确定了评估过程中定性见解的重要性,并且需要更加了解认真游戏中用户体验的各个方面和属性之间的关系之间的关系。

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