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The enjoyment of shooting games: Exploring the role of perceived realism

机译:射击游戏的乐趣:探索感知现实主义的作用

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摘要

The enjoyment of violent digital games (e.g., shooting games) is paradoxical in the sense that players often enjoy shooting and killing people in the virtual world, even though they would reject this in the real world. Earlier studies indicated that perceived realism is an important concept to understand this paradox. However, no consensus exists on the nature of the relationship between perceived realism and game enjoyment. On the one hand, the enjoyment players experience when engaging with virtual violence can be initiated by an increased sense of realism which causes the player to feel present in the virtual world. On the other hand, a decreased sense of realism can allow players to justify and take moral distance from in-game violence. This study explores how a multidimensional conceptualization of perceived realism can reconcile these seemingly contradictory perspectives. We distinguish five dimensions of perceived game realism that may impact game enjoyment: simulational realism, freedom of choice, social realism, character involvement, and perceptual pervasiveness. Based on survey data of 728 college students who played a shooting game, perceptual pervasiveness and character involvement were found to positively and significantly relate to game enjoyment, while the other three dimensions did not. This study provides clarification on a theoretical level, contributing to the integration of research on the enjoyment of virtual violence. (C) 2018 Elsevier Ltd. All rights reserved.
机译:暴力数字游戏(例如射击游戏)的享受是矛盾的,因为玩家经常喜欢射击和杀死虚拟世界中的人,即使他们会拒绝现实世界中的这种行为。早期的研究表明,感知现实是理解这一悖论的重要概念。但是,在感知现实与游戏乐趣之间关系的本质上尚无共识。一方面,可以通过增加的真实感来启动玩家在与虚拟暴力互动时的娱乐体验,从而使玩家感受到在虚拟世界中的存在。另一方面,降低的真实感可以使玩家证明自己与游戏中的暴力行为有道理,并走出道德上的距离。这项研究探索了感知现实主义的多维概念化如何调和这些看似矛盾的观点。我们区分了可能影响游戏娱乐性的感知游戏现实感的五个维度:模拟现实主义,选择自由,社会现实主义,角色参与和感知普及。根据对728个玩射击游戏的大学生的调查数据,知觉普及性和角色参与与游戏的乐趣成正比并显着相关,而其他三个方面则没有。这项研究在理论上提供了澄清,有助于整合有关虚拟暴力享受的研究。 (C)2018 Elsevier Ltd.保留所有权利。

著录项

  • 来源
    《Computers in Human Behavior》 |2018年第9期|330-336|共7页
  • 作者单位

    Univ Antwerp, Fac Social Sci, Res Grp Media & ICI Org & Soc MIOS, Sint Jacobstr 2-4, B-2000 Antwerp, Belgium;

    Univ Antwerp, Fac Social Sci, Res Grp Media Policy & Culture MPC, Sint Jacobstr 2-4, B-2000 Antwerp, Belgium;

    Katholieke Univ Leuven, IMS, Fac Social Sci, Pk Str 45, B-3000 Leuven, Belgium;

    Erasmus Univ, Erasmus Sch Hist Culture & Commun, Erasmus Res Ctr Media Commun & Culture, Burgemeester Oudlaan 50, NL-3062 PA Rotterdam, Netherlands;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Digital games; Perceived realism; Enjoyment; Shooting games;

    机译:数字游戏;感知现实感;娱乐;射击游戏;

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