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Graduate students' creative professional virtual community behaviors and their creativity

机译:研究生的创造性专业虚拟社区行为及其创造力

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摘要

With the development of internet technology, professional virtual community (PVC) is becoming the valuable external knowledge source for graduate students. Students search information and knowledge in specific domain, share research experiences and weave their social network in these professional virtual communities (PVCs). How to use PVC to increase graduate students' creativity should be an important researching issue. Although students' online behaviors have got researchers' attention, students' PVC behaviors and their impacts on creativity keeps less comprehensively understood. The empirically analysis of totally 930 graduate students in this study turns out that graduate students' PVC behaviors include 17 categories which then are clustered into three dimensions: Knowledge & Networking Behavior, Behave Manner and Interactivity. To test their impacts on graduate students' creativity, the regression results demonstrate that after controlling students' intrinsic motivation and creative self-efficacy, Knowledge & Network Behavior and Behavior Manner both significantly predict students' creativity. However Interactivity does not affect students' creativity. Implications and future research are discussed.
机译:随着互联网技术的发展,专业的虚拟社区(PVC)正在成为研究生的宝贵外部知识资源。学生搜索特定领域的信息和知识,分享研究经验,并在这些专业的虚拟社区(PVC)中编织他们的社交网络。如何利用PVC来提高研究生的创造力应该是一个重要的研究课题。尽管学生的在线行为已引起研究人员的注意,但对学生的PVC行为及其对创造力的影响的了解还不够广泛。通过对930名研究生的实证分析,发现研究生的PVC行为包括17个类别,然后分为三个维度:知识与网络行为,行为方式和互动性。为了检验其对研究生创造力的影响,回归结果表明,在控制了学生的内在动机和创造性自我效能之后,知识与网络行为和行为方式都可以显着预测学生的创造力。但是,交互性不会影响学生的创造力。讨论了影响和未来的研究。

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