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Interactive museum exhibits with embedded systems: A use‐case scenario

机译:具有嵌入式系统的交互式博物馆展览品:用例场景

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The feasibility of using embedded systems in real‐life applications is becoming more widespread.rnThese applications have grown from do‐it‐yourself projects of computer enthusiasts or roboticsrnprojects to larger scale efforts and deployments. This paper describes a scenario that deployedrna prototype application that allows the public to interact with features of a model and view videosrnfrom a first‐person perspective on the train. Through testing the embedded systems and theirrnusage in a public setting, it was demonstrated that interactive features could be implementedrnin model train exhibits, which are featured in traditional museum environments that lack technicalrninfrastructure. Specifically, the Arduino and Raspberry Pi provide the necessary linkages betweenrnthe Internet and hardware, allowing for a greater interactive experience for museum visitors.rnThese results provide an important use‐case scenario and lessons learned that cultural heritagerninstitutions can use when implementing embedded systems on a larger scale, for the purposernof increasing visitors' experience through greater interaction and engagement.
机译:在现实生活中的应用中使用嵌入式系统的可行性正变得越来越普遍。这些应用已从计算机爱好者的自己动手的项目或机器人技术的项目发展到更大的规模和部署。本文描述了一个场景,该场景部署了原型应用程序,该程序允许公众与模型的功能进行交互并从火车的第一人称视角观看视频。通过在公共场所测试嵌入式系统及其使用情况,证明了可以在火车模型展览中实现互动功能,而这些模型在缺乏技术基础设施的传统博物馆环境中具有特色。具体而言,Arduino和Raspberry Pi在Internet和硬件之间提供了必要的链接,从而为博物馆参观者提供了更好的交互体验。这些结果提供了重要的用例场景和经验教训,文化遗产机构可以在更大的规模上实现嵌入式系统时使用通过扩大互动和参与度来增加访问者的体验。

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